来自美帝的概念艺术家Elijah Mcneal的专访

作者BSK777
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几乎每天都会逛ARTSTATION,有天突发奇想,这么多牛逼的老外,何不给他们做些专访!让大家了解更多国外的艺术家?

第一个回我邮件的就是Elijah Mcneal,名字读起来有些拗口,像是从欧洲起源有点中古,但是感觉屌屌的!和这个哥们前后十几封邮件,畅谈甚欢,感觉他是个爱家爱工作的男人。

对于这次的专访,Mcneal态度十分严谨,对于一些专业问题的答复也给修改了好几次,至于Elijah Mcneal有多牛逼,下面我们就来看看我对他的专访。

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本文为WORKCG专访,未经许可,严禁转载。



Please tell us about yourself.

请自我介绍一下吧。

I’m currently working in the film and game industry as a Concept Artist. I love my work and the projects I get to the be a part of. When I’m not working I’m either practicing my craft or reading, exploring outdoors, and trying to learn something new.

我最近在电影游戏行业中从事概念设定的工作,我非常钟爱我所能参与的工作和项目。在工作之余,我也经常练练手,阅读,探索户外,当然也不断的尝试学习一些新东西。

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Can you tell us your work experience and some of the projects you have participated in?

你能介绍下你的工作经历和参与的项目?

I’ve worked on several games and films, and I’ve done a book cover here and there. Among the titles I’ve worked on are: Adam, Gears of War 4, Paragon, Lawbreakers, Fortnite, Star Citizen, Transformers Prime, and several others.

我参与过许多游戏和电影的制作,我也画过书的封面。曾经参与的项目有:《Adam》,《Gears of War 4》,《Paragon》,《Lawbreakers》 , 《Fortnite》,《Star Citizen》,《Transformers Prime》,等等。

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(我去!你们看见没看见没看见没看见没?牛不牛逼牛不牛逼牛不牛逼???)

Can you talk about the software you mainly use and your workflow?

能否介绍一下您常用的软件和工作流程?

Mostly Photoshop and ZBrush. I’m a prolific draftsman and prefer drawing over the other forms, but that is closely followed my sculpting/modelling. My process changes based on the project requirements and what I think would be most effective. I don’t have a set process but a way of viewing things that I believe guides my decisions when creating concept art.

我的作品大多在Photoshop和Zbrush中完成。我是一个多产的艺人,通常喜欢新奇的线稿形式,但这些形式都非常贴近我的雕刻模型。我的工作流程基于项目要求而改变,前提是这个流程必须是高效的。在创作概念设定时,我不设定一个标准的流程,而是通过一种我相信能引导我正确方向的观察方式进行的。

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Can you talk about your job duties for now?

能否介绍一下您在目前的工作职责?

Clarity of form, promoting the vision, and stretching the boundaries. I like leaving some room for interpretation or fantasizing on the part of the producer/director and they seem to react to that well.

设定的形式清晰,视觉效果有延展性,有想象空间,这是我工作的职责。我通常会留一些解释和幻想的余地给制作人或是导演,他们似乎对此十分有好感。

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In your art work, especially some science and machine concepts, there are a lot of combination of 2D and 3D way has been used, the effect is quit cool! What are the advantages do you think over pure 2D painting in concept designing? Do you think this method will become the mainstream in the future?

您的概念设定里,特别是一些科幻机械设定中,大量运用了2D和3D相结合的方式,效果相当炫酷!您觉得相对2D的设定您的方法有哪些优势? 您觉得这样的方法将来会成为科幻机械设定的主流吗?

Lately I haven’t been leaning on 3D so much for my work, but when I go I try to keep the geometry simple. The goal is to promote the vision. I want the forms to be clear and the idea coherent while trying to avoid being literal.

最近我的作品到没有太多的依仗与3D,但是当我去用(3D)的时候我会劲量让模型简单一些。这是为了提升视觉效果。我希望这种形式非常清晰,和我的想法一致,同时尽量避免表现的十分肤浅。

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In some of your early works, you used the traditional way of painting to interpret of the Sci-fi scenarios, the atmosphere of the picture is very thick, and the expression is very strong. In your viewpoint, comparing with the digital way, what are the advantages and disadvantages in the traditional way of painting? Do you have any good suggestions for students who are studying traditional painting and wanting to develop digital painting?

您在更早的一些作品中运用了传统绘画的方式去演绎了科幻的场景,画面氛围十分厚重,表现力非常的强,您认为传统绘画与数字绘画又有哪些优势和劣势呢?您对哪些正在学习传统绘画,将来想向数字绘画方向发展的学生有什么好的建议吗?

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Ah…My advice is to study from experienced traditional painters. There are plenty of tutorials, how to, and fundamentals material online you can stream or order. I would say more importantly; Learn to draw first. I started my career drawing and have returned to it. That’s because of my love for it and my effectiveness at drawing, but it’s also a fundamental skill. You can draw anywhere with limited materials, painting everywhere will always be more difficult and that will put a damper on how far you can expand that skillset.

哈···我的建议是向有经验的传统画家学习。在网上你可以找到大量的基础教学。但最重要的是:先要学会画画。我的职业生涯一直伴随着画画,那是因为我不但爱她,同样的她也爱我(画画能为自己挣钱)。你可以用有限的材料在任何地方画画,当然这会更加困难,但是这也将影响你扩展你的技能。

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What do you think are the requirements to be a good concept designer?

您认为成为一名优秀的概念设计师,需要具备哪些必要的条件?

You’re goal is to support the content. A Concept Artist is not someone who draws/models/sculpts their ideas, that individual is simply a artist. There are plenty of good artist who come up with their own language that inspires others, but they often find themselves placed in a different position within the industry because their skill at expressing the directed subject matter is limited in scope. Support the content and promote the vision.

你的目标是支持(你作品的)内容。一个概念艺术家不是一个画或者建构或者雕刻他们概念的人,那就显得太简单了。很多优秀的艺术家有自己独有的语言,而且这些语言往往能够激发其他人。他们往往发现他们自己在这个行业中(和其他人相比)所处在一个不一样的位置,因为他们的语言在表现定向题材时是有限的。支撑起内容,促进其愿景。

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In addition to work, do you have any other hobbies?

在工作之余,你还有什么爱好吗?

I enjoy practicing my craft, reading, visiting the national parks, watching films. I don’t have any particular hobbies.

我非常喜欢阅读,去国家公园,看电影。不能说我有啥特别的爱好。

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CG industry in China started very late, do you have any suggestions for novices?

中国的CG行业起步较晚,您对中国CG新手们有什么建议吗?

Learn the fundamentals and figure out what you really want to do and if you’re willing to make the sacrifices it may require. Persistence isn’t enough, you have to be willing to change and accept new information to reach your goal. Discipline is more important than motivation. There were many times I could have gone with my friends to some event or party, but I wanted this more and stay focused; The same formula should work for you.

学习基础原理,弄清楚自己真正想要做什么,如果可能的话,你需要在各方面都作出一些牺牲。坚持是不够的,你必须愿意改变和接受新的信息来达到你的目标。规则比机动变化重要的多。有很多次我可以和我朋友去参加派对,但是我没有,我希望保持专注,同样的准则也适用在你的工作上。

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Do you want to say something to your fans?

您有没有对喜欢您作品的朋友说些什么呢?

Thanks for the support!

谢谢所有的支持!

这个问题Mcneal回答的挺简单,但其实之前我们也有展开过,他与我分享了一些他能成功之道。他说到他的成功来源于专注客户的需求,并没有真正注意到自己的立场。Mcneal觉得这也试用与其他人,在学会谦卑,遵守规则和感激生活的前提下来干好这档子事!

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WORKCG:最后非常感谢Mcneal能给我们分享这些!

想要了解更多Mcneal的作品请访问 https://www.artstation.com/artist/el1j4h

或者你想关注这哥们的twitter @EL1J4H_McNEAL

 

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2 个讨论 在 "来自美帝的概念艺术家Elijah Mcneal的专访"

Konjak
设计师

这个突发奇想太棒了,希望更多一些国外的专访

阿麦丽嘎
超级管理员

谢谢支持!

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