同样来自第三世界,中国和伊朗貌似有着千丝万缕的关系,我们找到了来自伊朗的CG艺术家Ali Jalali,看看他的职业生涯是否有迹可循。
本文为WORKCG专访,未经许可,严禁转载。
Please tell us about yourself.
请做一个自我介绍吧。
Im Ali Jalali , a freelance 3d character artist living in Iran at the moment .
我是Ali Jalali,目前在伊朗的自由3D角色艺术家。
Can you tell us your work experience and some of the projects you have participated in?
能否介绍一下您的工作经历和参与的项目?
I’m working in cg industry for about 8 years by now . I have worked in varaiety of projects including tv series, commercials , cinematics , movie vfx and 3d print . For last 2 years i have focused on characters and 3dprint sculpting .
我在CG行业工作了有8年了,从事过包括电视剧,社交,电影,电影特效,3D打印等各种工作。在最近两年里,我专注于角色雕刻和3D打印上。
Can you talk about the software you mainly use and your workflow?
能否介绍一下您常用的软件和工作流程?
My main tool is ZBrush . I use Maya or 3dCoat for remeshing my sculpts . As for UV i use a combination of Maya and ZBrush’s Uv Master plugin . For texturing i use ZBrush , Mudbox and recently im adding Substance painter to my workflow which is great . Finally i use Maya’s Arnold for rendering and shader setup .
ZBrush是我主要使用的软件,我还使用Maya和3dCoat来重新拓扑。UV来说,我会结合MAYA和ZB的UV MASTER插件。贴图的话,我用ZB和Mudbox,最近我把棒棒的Substance Painter也加入到我的工作流程中了。最后,我用Maya的Arnold去做材质和渲染。
What are the factors which you are concerned of most during your workflow?
你在工作流程中需要注意的事情是什么?
Getting less involved in technical aspects of work is very important for me . The freedom that new generation softwares give to artists is mind blowing . You can freely sculpt and shape your forms , you can paint your textures directly on object , rendering is becoming just like real word photo shooting and lighting . I remember moving vertices one by one for modeling and painting on flat UVs in photoshop used to be so painful . I like the way softwares are changing the process . It is getting more exciting .
对我来说在工作中不被技术问题困扰是十分重要的。新一代的软件技术真是给艺术家们脑洞大开,你可以自由的雕刻塑形,可以精准的绘制贴图,渲染也变得栩栩如生。我还记得一个个拖点调形,在PS中叠个UV层画贴图是多麽恼人的事情。我喜欢用软件来优化流程,这让我变得很兴奋。
Your characters are all very vivid and expressive like they exist in the real world. How do you achieve this result?
您的作品一般都具有非常丰富的细节,能否介绍一下是如何抓住这些细节的?您又是如何控制这些细节很好地用3D打印的方式呈现的呢?
Paying attention to the real world helps a lot . Observing should become a habit for an artist . Every day and every where there are so much stuff happening around us . For example when im in a metro i like to study different faces and characters standing around me . The more you observe the more you make your mind library filled . So when you are creating an art , you use that library unconsciously and the result is visible in your final piece .
多留意真实的世界会有很大的帮助。观察应该成为艺术家的一个好习惯。无论何时何地都有一些事情在我们的周围发生。比如说,我在坐地铁时,我喜欢观察我周围不同个性的面容。你观察的越多,你积累的就越多。所以当你在创作时,你会不自觉的调用你脑中的素材库,当然最终的效果也是显而易见的。
Your works are always highly detailed, can you tell us how you observe those details and how you balance the details that can be presented successfully using 3d printing?
您的作品一般都具有非常丰富的细节,能否介绍一下是如何抓住这些细节的?您又是如何控制这些细节很好地用3D打印的方式呈现的呢?
Most of the 3d print jobs i have done are getting printed in very small size . they are usually 35mm up to 75 mm . So most of the details will become invisible , therefore i have to do the details in a way that shows off in small size but also wont waste my time on modeling something that wont be seen in final product . So it makes me focus more on summarizing the details and find a balance that works the best in final print . Besides making details abit exaggerated helps as well.
我完成的大多3D打印的工作尺寸都非常小。通常都是35毫米到75毫米之间,所以大多数的细节会变得不可见,因此,我会制作凸显小尺寸模型的细节,同时也不会浪费我的时间在那些最终产品上看不见的细节。总而言之,这些会使我关注如何总结归纳细节,并且找到与最终打印成品的平衡点。当然,把细节做的夸张一些也是很有帮助的。
In your viewpoint,what kind of exercises will help improve the ability to create realistic characters? What exercises do you usually do?
在你看来什么样的练习会帮助提高制作写实角色的能力?你通常会做什么样的练习呢?
Watching good artworks , observing nature and of course practicing some traditional arts help . I like doing some drawings and sketches or having some fun with clay . It makes you think different about shapes and forms .
看好的作品,观察大自然,当然也要做一些传统美术的训练。我喜欢画画,速写,或者玩玩泥巴,这会使你从不同角度去理解造形。
CG industry in China started very late, do you have any suggestions for novices?
中国的CG行业起步较晚,您对中国CG新手们有什么建议吗?
Find out what makes you motivated and put your focus on it . Practice alot and dont let anything to make you give up .
As cg industry is involved with technology, its changing alot and fast so you need to keep learning new stuffs and update yourself .
找到你的驱使你的动机,并关注她。多练习,别因为任何事情放弃。
CG行业经常被技术所左右,你需要时刻保持学习新事物,不断升级自我素质。
Do you want to say something to your fans?
您有没有对喜欢您作品的朋友说些什么呢?
Thanks for support and your kind words .
And thanks to you for the interview .
谢谢你们的支持和这次的专访。
WORKCG:最后非常感谢Ali Jalali能给我们分享这些!
想要了解更多Ali Jalali的作品请访问https://www.artstation.com/artist/ali_jalali
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