和来自伊朗喜欢玩泥巴的CG艺术家Ali Jalali聊聊天

作者BSK777
dwarf02

同样来自第三世界,中国和伊朗貌似有着千丝万缕的关系,我们找到了来自伊朗的CG艺术家Ali Jalali,看看他的职业生涯是否有迹可循。

 


本文为WORKCG专访,未经许可,严禁转载。



Please tell us about yourself.

请做一个自我介绍吧。

Im Ali Jalali , a freelance 3d character artist living in Iran at the moment  . 

我是Ali Jalali,目前在伊朗的自由3D角色艺术家。

photo_2017-01-20_11-56-58

Can you tell us your work experience and some of the projects you have participated in?

能否介绍一下您的工作经历和参与的项目?

I’m working in cg industry for about 8 years by now . I have worked in varaiety of projects including tv series, commercials , cinematics , movie vfx and 3d print . For last 2 years i have focused on characters and 3dprint sculpting . 

我在CG行业工作了有8年了,从事过包括电视剧,社交,电影,电影特效,3D打印等各种工作。在最近两年里,我专注于角色雕刻和3D打印上。

final

Can you talk about the software you mainly use and your workflow?

能否介绍一下您常用的软件和工作流程?

My main tool is ZBrush . I use Maya or 3dCoat for remeshing my sculpts . As for UV i use a combination of Maya and ZBrush’s Uv Master plugin . For texturing i use ZBrush , Mudbox and recently im adding Substance painter to my workflow which is great . Finally i use Maya’s Arnold for rendering and shader setup . 

ZBrush是我主要使用的软件,我还使用Maya和3dCoat来重新拓扑。UV来说,我会结合MAYA和ZB的UV MASTER插件。贴图的话,我用ZB和Mudbox,最近我把棒棒的Substance Painter也加入到我的工作流程中了。最后,我用Maya的Arnold去做材质和渲染。

tpose

What are the factors which you are concerned of most during your workflow?

你在工作流程中需要注意的事情是什么?

Getting less involved in technical aspects of work is very important for me . The freedom that new generation softwares give to artists is mind blowing . You can freely sculpt and shape your forms , you can paint your textures directly on object , rendering is becoming just like real word photo shooting and lighting . I remember moving vertices one by one for modeling and painting on flat UVs in photoshop used to be so painful . I like the way softwares are changing the process . It is getting more exciting . 

 对我来说在工作中不被技术问题困扰是十分重要的。新一代的软件技术真是给艺术家们脑洞大开,你可以自由的雕刻塑形,可以精准的绘制贴图,渲染也变得栩栩如生。我还记得一个个拖点调形,在PS中叠个UV层画贴图是多麽恼人的事情。我喜欢用软件来优化流程,这让我变得很兴奋。

harvester01

Your characters are all very vivid and expressive like they exist in the real world. How do you achieve this result?

您的作品一般都具有非常丰富的细节,能否介绍一下是如何抓住这些细节的?您又是如何控制这些细节很好地用3D打印的方式呈现的呢?

Paying attention to the real world helps a lot . Observing should become a habit for an artist . Every day and every where there are so much stuff happening around us . For example when im in a metro i like to study different faces and characters standing around me . The more you observe the more you make your mind library filled . So when you are creating an art , you use that library unconsciously and the result is visible in your final piece . 

多留意真实的世界会有很大的帮助。观察应该成为艺术家的一个好习惯。无论何时何地都有一些事情在我们的周围发生。比如说,我在坐地铁时,我喜欢观察我周围不同个性的面容。你观察的越多,你积累的就越多。所以当你在创作时,你会不自觉的调用你脑中的素材库,当然最终的效果也是显而易见的。

aileen01

Your works are always highly detailed, can you tell us how you observe those details and how you balance the details that can be presented successfully using 3d printing?

您的作品一般都具有非常丰富的细节,能否介绍一下是如何抓住这些细节的?您又是如何控制这些细节很好地用3D打印的方式呈现的呢?

summoner01

Most of the 3d print jobs i have done are getting printed in very small size . they are usually 35mm up to 75 mm . So most of the details will become invisible , therefore i have to do the details in a way that shows off in small size but also wont waste my time on modeling something that wont be seen in final product . So it makes me focus more on summarizing the details and find a balance that works the best in final print . Besides making details abit exaggerated helps as well. 

我完成的大多3D打印的工作尺寸都非常小。通常都是35毫米到75毫米之间,所以大多数的细节会变得不可见,因此,我会制作凸显小尺寸模型的细节,同时也不会浪费我的时间在那些最终产品上看不见的细节。总而言之,这些会使我关注如何总结归纳细节,并且找到与最终打印成品的平衡点。当然,把细节做的夸张一些也是很有帮助的。

summoner_print02

In your viewpoint,what kind of exercises will help improve the ability to create realistic characters? What exercises do you usually do?

在你看来什么样的练习会帮助提高制作写实角色的能力?你通常会做什么样的练习呢?

Watching good artworks , observing nature and of course practicing some traditional arts help . I like doing some drawings and sketches or having some fun with clay . It makes you think different about shapes and forms . 

看好的作品,观察大自然,当然也要做一些传统美术的训练。我喜欢画画,速写,或者玩玩泥巴,这会使你从不同角度去理解造形。

necro_rendershot02

CG industry in China started very late, do you have any suggestions for novices?

中国的CG行业起步较晚,您对中国CG新手们有什么建议吗?

 Find out what makes you motivated and put your focus on it . Practice alot and dont let anything to make you give up . 

As cg industry is involved with technology, its changing alot and fast so you need to keep learning new stuffs and update yourself . 

找到你的驱使你的动机,并关注她。多练习,别因为任何事情放弃。

CG行业经常被技术所左右,你需要时刻保持学习新事物,不断升级自我素质。

dlord_04

Do you want to say something to your fans?

您有没有对喜欢您作品的朋友说些什么呢?

Thanks for support and your kind words . 

And thanks to you for the interview . 

谢谢你们的支持和这次的专访。

bust

WORKCG:最后非常感谢Ali Jalali能给我们分享这些!

想要了解更多Ali Jalali的作品请访问https://www.artstation.com/artist/ali_jalali

分享

说点什么

作为第一个回复者吧!

freecom
注册
发送消息