来自巴西的3D雕塑艺术家José Péricles

作者BSK777
blabi2

他说他英语不好,请我谅解,我说都是一个圈子的,别扯那些有的没的:D


本文为WORKCG专访,未经许可,严禁转载。


Please tell us about yourself.

请做一个自我介绍吧。

Hi, my name is José Péricles,  i’m a 3d modeler from Brazil, im into figurative sculpting, creatures, animals, everything towards organic shapes :).

Hi 大家好,我是José Péricles,是来自巴西的3D模型师。我喜欢雕塑,诸如生物,动物,和一切有生命的东西。

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Can you tell us your work experience and some of the projects you have participated in?

能否介绍一下您的工作经历和参与的项目?

Here im Brazil we work mostly to advertising, so mainly of the work that i did was from companies here in Brazil and south america, i also worked for Modern Life sculpting likeness for printing and some private commissions for digital sculpting.

我在巴西的主要从事广告业的工作,所以大多数的工作都是来自巴西和南美洲的公司。我也做3D打印用的现代雕塑和一些来自私人委托的数字雕刻。

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Can you talk about the software you mainly use and your workflow?

能否介绍一下您常用的软件和工作流程?

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I use Zbrush most and some maya, 3dsmax. Zbrush for sculpting and organic shapes, maybe if i need to do block some props just for retopology later i use Zbrush as well. Maya and 3dsmax i use for rendering, uvs, texturing and modeling some assets.

大多数情况我使用ZBrush工作,也会用一些maya和3dsmax。ZBrush用来雕刻和塑造有机形,有时候也会用ZBrush做一些附件的重新拓扑。我使用maya和max来做渲染,分uv,贴图和一些道具的建模工作。

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What are the factors which you are concerned of most during your workflow?

你在工作流程中需要注意的事情是什么?

It depends, if i’ll sculpt a human figure i try to get the best references from the model and i focus on the silhouette at first, then trying to block the shapes and the anatomy using the references to try to make it as subtle and realistic as possible. If i got creature for example i try to use the anatomy as base and make it believable according with some animals and human anatomy to make sense. For animals i think its very hard, because its hard to find references and our minds are no used to remember horse’s shapes like we do on humans.

具体需要看情况,如果我要雕刻一个人体,首先,我会尽量去找最好的参考,并十分注意剪影线的塑造,然后锁定大形,至于人体解剖(结构)方面则是通过参考,尽可能细微真实的去表现。如果我去创作一个生物,我会试着以解剖学作为基础,通过一些动物和人类的解剖知识使这个生物尽可能的真实可信。动物话,我认为是十分难的,因为很难找到参考,而且我们的思维习惯于马的形状(把马的形状套用到其他动物上),就像我们熟知人类的结构那样。

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Your characters are all very vivid and expressive like they exist in the real world. How do you achieve this result?

您的作品中人物的神态都非常的棒,栩栩如生!在这个方面有什么技巧可以分享吗?

Well, Lanteri said on his book to always use nature as reference, nothing would be as fresh as nature, so i try to use references and not rely on what i think its right and sculpt from my head since i always will be learning if i use the references correctly and no repeat the same stuff that is printed on my head, and of course a lot of practice.

Lanteri在他的书上说过,用大自然作参考(不禁想到老罗说的“像大自然一样自然”),没有什么能像大自然一样新鲜。所以我尝试着用参考,而不是用我认为正确的方式去雕刻塑造。我始终在学习,如果我用过正确的参考资料,那就不用再重复同样的事情了,因为已经都印在我的脑子里了,当然这是需要许多训练的。

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Personally,I really like your realistic work,human figures,animals,creatures. Your works are always highly detailed, can you tell us how you observe those details?

就我个人而言,我非常喜欢您的写实作品,人物的,动物的。您的作品一般都具有非常丰富的细节, 能否介绍一下是如何抓住这些细节的?

I really appreciate it! It was kind of the same thing on the past question, but to try to detail a little bit more i’ll try to explain how it works on my head. I learn anatomy all the muscles origin and insertions and stuff but that don’t mean you’ll make a good sculpture because if you only focus on anatomy your model will lack on freshness, and freshness is what make a sculpture look natural, appealing for the eyes, that i think you will only achieve by observing how smooth and subtle the body is on those classics sculptures or nowdays on scans, its always very very subtle, even if a person is very muscular or very skinny.

我感到十分荣欣!但这个问题和上个有点像啊!不过我可以试着讲的更细致些。我认为只学习解剖学,肌肉的起始位置和穿插关系并不能让你作出一个好的雕塑,那是因为你只专注与解剖学,而缺乏对血肉之躯(甚至是灵魂)的理解。而血肉(与灵魂)才能让雕刻看上去更自然,更吸引人的眼睛。我认为在那些经典雕塑上,或者是如今的扫描模型上,就算这个人拥有非常瘦弱的躯体,你只能通过观察或光滑或细腻的身体去实现你的目标,这一切总是那么那么的微妙。

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What kind of exercises do you think will help improve the ability to create realistic characters? What exercises do you usually do?

您觉得什么样的练习能帮助到提高制作写实角色的能力?平时您都做哪些练习呢?

Well i think a very good source of study is of course Edouard Lanteri’s book for human figure and use scans to observe and for reference, try to sculpt a torso from a scan an you’ll learn a tons or use an 360º references from a model found on many websites, thats what i usually do, i buy an 360º pictures from a model and try to sculpt it, its very helpful.

我觉得一个很好地学习来源就是Edouard Lanteri’s关于人体的书,也可以使用扫描(的模型)去观察和参考。通过尝试着参考扫描模型去雕刻一个躯干,你能学到很多。也可以在很多网站上找一些模型的360°全方位照片,这是我通常会去做的,我买了一组模型的360°全方位照片,然后尝试着去雕刻他,真的是非常的有用。

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In addition to work, do you have any other hobbies?

平时除了工作之外,您还有别的兴趣爱好吗?

Actually not many, i play video games :).

也没啥特别的,我爱玩游戏。

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CG industry in China started very late, do you have any suggestions for novices?

中国的CG行业起步较晚,您对中国CG新手们有什么建议吗?

Really? to be honest i only see awesome work coming from China, you guys are crazy! if you guys started late and are on that level already, i don’t have much to say, just keep doing whatever you guys are doing. I think i should be the one asking advices!

真的吗?老实说,我看到的从中国来的作品都老牛逼了,你们特么的真牛逼!如果说你们起步的晚,还这么牛逼的话,我真的没啥好多说的!继续牛逼的干下去吧!我想我才是那个需要被建议的人呢!

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Do you want to say something to your fans?

您有没有对喜欢您作品的朋友说些什么呢?

I don’t think i have fans but i’m very glad if somebody enjoys the type of stuff that i do, it’s always good to have people that enjoy figurative sculpting! Thank you so much!

我不认为我有拥趸啊?不过如果有人喜欢我做的那些东西的话,我会脸红的。大家都喜欢人物雕塑的话那是多么美好的一件事情啊!真是谢谢你们!

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WORKCG:最后非常感谢José Péricles能给我们分享这些!

想要了解更多José Péricles的作品请访问https://www.artstation.com/artist/josepericles

另外,如果你想要了解他提到的书,亚马逊上有得卖,反正我是买了两本。
book

 

 

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